![]() ![]() Nutrient paste cannot cause food poisoning. As paste takes 0.3 nutrition to make, it has a nutrition efficiency of 300%. See Nutrient paste dispenser for a more in-depth strategy.Ī nutrient paste meal can be eaten for 0.9 nutrition. This behavior can be exploited to stockpile meals, but their short shelf life of 0.75 days means they should be immediately frozen. This is done by limiting a pawn's area restriction to just a nutrient paste dispenser, or by simply drafting them. Should the pawn dispensing the meal be interrupted between dispensing and eating the meal, they will drop it. These meals can't normally be stockpiled. Typically, nutrient paste meals are dispensed by a hungry pawn and then immediately eaten they can't be produced by work bill, and animals won't use a dispenser. Haven't quite figured out how to work restrictions so they only use that though, without the animals starving to death because they're forbidden meat.Nutrient paste meals are created at a powered nutrient paste dispenser instantly, using 0.3 nutrition of any food inside its hoppers. Paste comes out instantly and is really cost-effective for what's input. That said if you have a huge hoard of animals that wont take hay a NPD in the barn can really speed up feeding times. The dumb animals don't have the brains (or the scripts attached) to work the NPD on their own so the whole system is extremely expensive for really small gains. Sadly if they're feeding from across the map they'll grab something on their way instead, which is frustrating but I haven't found a good way to solve. The tender will go to the nearest source of food which is either the nearby pile of hay, or the dispenser poking into the barn. Since we're just talking about the NPD in general,fFor late-game colonies I've been using the NPD for feeding my animals, specifically when they are sick. if you have psycasters you still will use a cook at some point Paste is pretty much the first thing next to raw nobles wont even look at. if you have stuff like berries your pawns might decide to eat them raw and can potentially get food poisoning that way (because berries cause a smaller debuff than other crops). the paste doesnt taste good and therefore causes a small mood debuff thats only slightly better eating rawstuff. To sum up the advantages: it massivly reduces worktime by working automatically and preventing food poisoning and if set up correctly it'll use a little bit less energy compared to cooking just because you wont have to cool as much. ![]() it uses as much power as an electric stove does it doesnt require worktime beside refilling the hoppers (which if build within freezers is actually still lower than having a cook) The paste it produces tastes bland causing a mood debuff thats little better than eating raw stuff but the little bump on mood is a small price to pay considering the benefits: usually you dont even has to setup anything settingwise as they by default run on the second highest level of priority. as long as you have them connected to the ND it can pull the food it needs to produce food when needed. The ND relies on its own custom storage unit to function properly namingly the hoppers. for large freezers that rely on multiple cooling units it can make a small noticable difference. doing this removes the need for cooling to run as much. The dispenser is a wall-sized machine that just as flu said correctly can be build so that only the back is in the freezer. It is but somewhat lacking in the benefits Originally posted by flu007:(I haven't used one of these in a long time, but I'm pretty sure this info is still accurate.) ![]()
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